How about a Wii bit more storage, Nintendo?

4 comments | 15I like it!
July 24, 2008, 05:26 PM —  Computerworld — 

The Wii is a genuine phenomenon -- no doubt about it. Nintendo has created the least expensive gaming console among the big three players, and yet it is the only company making money off the machine, which continues to fly off shelves.

Every company off-site retreat that we have, our gaming aficionado brings several consoles for the rest of us to play with, and the Wii always draws the biggest after-hours crowd. It's an amazing piece of technology. So why is it that Nintendo can't pack more than half a gigabyte of storage into its system?

According to a blog on Gizmodo today, Reggie Fils-Aime, Nintendo's U.S. president, said in an interview with MTV that he recognized the "increasing number of Wii owners" who are frustrated by the lack of capacity on their systems for things such as games downloaded from Nintendo's WiiWare service, but he would say no more about any future plans to address the problem.

What's more, even though it has a USB port, the Wii is not compatible with hard drives from third-party manufacturers, and Nintendo officials told users last month that they would not be offering their own external hard drive for the Wii, so there appear to be no future plans for an external capacity upgrade.
I'm a bit puzzled by all of this.

Consumer-grade hard disk drive storage costs 0.38 cents a gigabyte. Solid-state disk goes for US$3.45 a gig. In fact, public relations types regularly send me USB flash drives with a gigabyte or more of memory for free just as a way to get their news releases and product photos out in electronic form. That begs the question: Nintendo, is the issue really that you can't afford to include a little more onboard capacity for the Wii?

Sure you can upgrade using the Wii's SD slot for $19.99 per gigabyte, but with the card comes the onerous chore of game shuffling because you can't execute a game from the SD card. For example, say you're able to fit five games on the console's internal storage and five on the SD card. If you want to play one of the five games on the SD card, you're forced to delete or move one of the games on the console and then copy the game from the SD card to the onboard storage.

Unlike the Xbox, which has a 20GB, 60GB or 120GB internal drive, the Wii seems to have not been built to be upgraded for capacity. A little shortsighted if you ask me. The bottom line is that when a $200 iPhone has 8GB of storage capacity and a $250 gaming console has 512MB, there's a pretty obvious technology disparity.

According to our Wii expert, one issue Nintendo may be grappling with is how to balance the need for more storage with its efforts to block piracy by allowing people to copy downloaded games from one Wii to another, but limiting storage capacity is not the answer to copyright infringement.

It may also be true that many gamers may not have hit the storage limitation on their Wii consoles yet, but it won't be long before they do with the uptick in downloads. Yet, while addressing that very issue last month, the Wii's European marketing director pulled a smooth move by insulting frustrated Wii owners, referring to them as "geeks and otaku" (Otaku is a term the Japanese use to refer to people with obsessive interests). I understand that he later apologized. But Nintendo appears to show disdain toward hardcore gamers. Maybe they just prefer the casual weekend crowd.

Nintendo needs to recognize that gamers are by nature always seeking the next big adventure, a greater challenge, and that limiting the vehicle for that may eventually lead gamers to alternate gaming universes.

» posted by ITworld staff

Computerworld

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Comments

I was a day one purchaser of

I was a day one purchaser of the Wii. I thought what's all the carry on about storage. Since then I have done my share of purchasing Virtual Console offerings, grabbed the channels. Then...


I bought Mario Cart, its channel. Then Wiiware, grabbed two games. Then I got Smash Brothers. Well I couldn't play the game really until I went and got a SD card.


I now seriously know what all the carry on is about. 10 VC games, 2 WW games and I am jammed. I spent the time yesterday transferring over to SD. I now realise that I have to juggle back and forth BUT in reality will I. The chance of me bothering with that (and I am not quite Otaku) is pretty low, the chance of a 'casual' doing it, is well, forget it.


The bigger issue is that I am now hesitant to buy another VC or WW game, because I will get jammed again. Now I think the issue doesn't just effect the user but Nintendo and publishers.


The problem is made worse because just with channels and save files it could be a bit edgy. I can forsee that by this time next year with no VC or WW games I won't have enough space... what then, start wiping save files?!


The piracy issue seems a bit low to me. All VC and WW games download being tied to the consoles unique ID. Sure that might get bypassed, but then SD cards as they stand now are no protection.


I reckon the bigger issue is a low level rewrite of the OS so it can handle running live off SD.


Then they will be scratching their heads over user experience, load times will drag out, should it be automatic or user managed, how to implement copying multiple files at once, what of save files do they sit local or move with the game, does the SD have a 'TV' window like Discs or do they populate the menu like they do now, if so how will it manage them appearing and disapearing, since at the moment you place them specifically. Then what if the user has lots of stuff local and those things are populating the menu and then an SD card gets inserted with 40 games on it, what then, there is a limit to the menu panels, more rewriting, more user experience issues. Finally what about removal of the SD, dealing with accidental corruption. Oh and then I forgot all the warnings, screens, menus and localising them for a global system update.


People tend to think these things are easy. Just plug a HDD in and you are done. In reality, especially for a company like Nintendo, it is very complex, because they really care about how you will interact with it. Importantly how will an 8 or 80 year old interact with it, not just us Geeks and Otaku.


Mayhaps they could have thought about it prior. Hindsight, oh so sweet.
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Over the past few months

Over the past few months nintendo's made some stupid moves. Limiting storage was the first mistake because they're actually limiting the amount of product consumers can buy, why would you keep consumers from buying your product that's limiting profit!

Number two is calling anybody who buys alot of their product geeks! Again limiting profit.

Why would you ever limit the products you sell is beyond me not to mention insulting those who buy alot!
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As an analyst, for a company

As an analyst, for a company I won’t disclose, I can tell you that Nintendo won’t be adding extra physical memory anytime soon. If they do it won’t go past one GB. Why you might ask?... Because Nintendo will offer soon (by the end of this year) announce Virtual Hard Drive Space.. It’s simple really. The Gamer will assign some virtual space in a server in Japan or wherever, from there the gamer will be able to stream his/her content down to his or her Wii seamlessly. The best thing about this is, you iff your Wii does, all your games are safe, AND once Nintendo upgrade to what ever console comes after the Wii, the new machine can login to your virtual drive and blam! are your stuff is now accessible from your new console. Its inexpensive, multiplatform compatible (DS,Wii, Next console) and convenient for everyone.
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